![]() Ancient Treant does not retaliate due to the Entangled abilityġ9. What is worse, it is never removed, even not when the treant dies.ġ8. Ancient Treant's "Entagled" effect applies when performing ranged attack too. Hathor has wrong hero specialisation in heropedia (to be fixed in heropedia, does not corespond with his actual specialization in the game).ġ7. Silverback: Its "Feral Charge" ability does not work against minotaurs and against units under "preemptive strike". conditions for coordination activation for AI are diffferent to the ones for the player (AI activates more often)ġ5. several activated abilities trigger coordination: feral charge, crippling sting, ink spray coordination does not trigger against incapacitated and confused creaturesį. coordination ability text seem to spawn on a random basis.Į. minotaur always triggers retaliation on its moral turn (as well as some other units)ĭ. if the enemy unit has preemptive strike (either from skill or as an ability), the game does not recognise it was a retaliation (as it triggered before, not after the attack), so your units always attack them 2x.Ĭ. several units abilities do always trigger coordination, independent on if the creature retaliates or not (known: life drain, corroding venom)ī. Coordination skill: Many bugs causing coordination malfunction.Ī. direwolf) uses "defend" and the hero has "preemptive strike", the unit retaliates twice before the attack and once more after the attack - so there are 3 retaliations instead of one.ġ2. Unlimited retaliation: - If any unit with "unlimited retaliation" ability (- e.g. Additionally, it doesn't redirect damage done by special abilities.ġ1. Light magic spell Martyr: Martyr (light magic t4 spell) deactivates when any unit dies, including the enemy. Justicar: Justicar's "Opportunity Retaliation" ability sometimes does not activate. Pretorian: The Pretorian sometimes shields random units on the map that are not adjacent to it.Ġ7. This happens usually when the unit changed its position at the end of its last turn.Ġ6. Air magic Grandmaster: sometimes doing damage to random enemy units on the battlefield (when there are no adjacent units to the target). Basilisk Rider tooltip: Predefined retaliation tooltip for small units should say "no" but says "yes" (the retaliation tooltip mechanics does not take into account this unit's special ability).Ġ4. Shadow Image spell: Wrong number of creatures (usually less) is summoned if the hero Dark magic Master III (doesn't scale with hero magic then)Ġ2. If any one the bugs below still persists in the game, please, let us know in the comments.Ġ1. The number refers to each bug for better orientation. ![]() Original Game Bugs Fixed by this ModĪll the bugs above should be fixed in this mod release. Some features have been changed since the first mod release, so this readme includes all changes made by UCP mod. Important: Mod Information - Read First List of Changes / Mod Content 1.1
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